I enjoy long walks on Mount Doom, philosophical debates with Jaghut in the depths of the Deadhouse, and cold glassfuls of player’s tears. Over my long career as a GM, I have developed a well-deserved reputation for tough games where actions have consequences. Strangely enough, I still pack out tables. If I am not running games, I am planning them. Or working on my first novel.
Currently I am running Mage; Numenera; Adventurer, Conqueror, King; and of course, 13th Age. 13th Age gives me a great balance of heroic action, narrative mechanics, and ease of running to make it a go to game for me.
I got started in gaming waaaay back in 1981 with AD&D. Friends in High School got me to play, and I was hooked from the start. I have played all the variations of D&D except 4th. I liked all of them, and I also like the way the OGL has allowed others to share their versions of the game. All games have their own house rules or interpretations of the rules and that is what I see growing in the independent gaming world. I also have tried and enjoyed many other games/systems like Shadowrun, Traveler, Seventh Sea, and Star Wars (both the d6 and d20 systems).
I like 13th Age, both as a player and GM. It has the “I am the hero” that some of the other grittier systems don’t have. I hope that by co-hosting the podcasts I will become more familiar with the rules and share some of my experiences with our listeners.
Many times I still feel like a newbie when it comes to gaming. I’ve been involved in a surprisingly varied number of systems over the past year or so, ranging from DnD (4e and 5e) to DCC to Hero to Cypher to….and the list goes on. I’ve mostly been a player, but the past couple of months have marked a change in focus – I’m starting to look at systems more from a GM’s perspective than a player’s, and I’m looking for the right opportunity to try my hand at running a game.
I first encountered 13th Age as a stand-in for a group that needed another player. The combat mechanics and the Iconic relationships had me hooked. I then participated in a couple of playtests and one-shots, and the more I looked at the world and system, the more impressed I became. I hope to provide some insight for players who listen to this podcast on how they can think outside of the box in their roleplaying and maybe utilize a 13th Age mechanic in a different way.